My sense of difficulty is skewed, I find GTA3 relatively OK if we only go by the main storyline, VC is easy af, SA just drags on for too long and I fail mostly because I'm fatigued with how long the story is, I don't wanna talk about LCS, and genuinely I feel like VCS is tougher than GTA3. You don't have to pass every missiok on the first go but i would rather have a mission skip option appear if you fail a mission too often than not have that option. And I'm glad I played Vice City Stories on an emulator or I never would have finished the game. I think the average GTA IV mission was easier than the average VC or SA mission but the two or so flying missions in IV were brutal. Strictly talking about missions, missions involving flying are more trouble than fun. In GTA IV, on higher wanted levels escaping the police was a royal pain for me despite the cops being supposedly easy, I just couldn't leave that big search radius circle. Realistic maybe it was not, but its convenient and I prefer that to escaping the cops in HD era. Thats why I didn't mind the 3d era thing where you could get into a pay n spray in front of the police and clear your wanted level. I like it when the game is easier to play, not just in missions but even in police chases and the like. (Didnt really play V so only mentioning IV). Taking out other factors (characters, stories, music, etc.), do you prefer the earlier, harder games, or the newer, easier ones?įor me GTA IV was in some ways a harder game than lot of the 3D era. I don't think it's a coincidence that San Andreas IV and V are my three favourites. The flying missions were really hard, but that was due to the useless controls), and IV and V were pieces of cake compared to the earlier ones. San Andreas didn't strike me as that hard (which is odd, as that "all you had to do is follow the train, CJ!" mission is considered super-difficult, and I got though it on the second attempt. I found Vice City a little tricky on my first playthrough, but significantly easier on my second. It's not helped by the fact that you often start the mission having no real idea what to do outside of a few cryptic phrases, so if things don't go your way the mission is failed literally a few seconds after it starts. I never even finished GTA 3 because I found the last mission impossible, and now that I'm on my second playthrough of Liberty City Stories, I'm reminded that there are some cripplingly hard missions. I've certainly found that to be the case. I think there seems to be a general agreement that the GTA games get easier as they get newer. I don't consider myself "good" at games at all, which is why I like games which are designed to let you move through them smoothly rather than make you attempt the same stage dozens if not hundreds of times. I'm the ultimate "casual" gamer, in that I hate difficult games, and even difficult parts of otherwise easy games.
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